# RSSE VM Instructions
# NOP
NOP - This performs no operation, essentially wasting 1 cycle.
# Operands
None
# CRIT_LOCK
CRIT_LOCK - Locks a ride, preventing visitors from accessing the ride until unlocked.
# Operands
None
# COPY
COPY <dest> <source> - Copy a value from one variable to another.
COPY <dest> <value> - Set a variable's value.
# Operands
<dest> - The destination for the instruction's result.
<value> - The value to copy.
<source> - The source containing the value to copy.
# SETLV
SETLV <unknown> - Unknown
# Operands
Unknown
# SUB
SUB <value> <value> <dest> - Subtract one value from another.
SUB <source> <value> <dest> - Subtract a value from a variable.
SUB <value> <source> <dest> - Subtract variable's value from a value.
SUB <source> <source> <dest> - Subtract one variable from another.
Upon performing this calculation, the relevant flags will be set based on the calculation's result.
# Operands
<dest> - The destination for the instruction's result.
<value> - The value to subtract.
<source> - The source containing the value to subtract.
# ENDSLICE
ENDSLICE - Unknown
# Operands
Unknown
# GETTIME
GETTIME <dest> - Gets the time that the ride has been alive for.
# Operands
<dest> - The destination for the instruction's result.
# ADDOBJ
ADDOBJ <type> <parameter> <id> <slot> - Add an object of a specific type to the ride.
# Operands
<type> - The type of object to add.
<parameter> - Unknown
<id> - The ID of the object to add.
<slot> - The 'slot' within the current ride to add the new ride.
# ADDOBJ_EXT
ADDOBJ_EXT <unknown1> <unknown2> <unknown3> <unknown4> <unknown5> - Unknown
# Operands
Unknown
# KILLOBJ
KILLOBJ <slot> - Remove an object of a specific slot type.
# Operands
<slot> - The slot of the desired object.
# FADEOBJ
FADEOBJ <slot> - Fade out an object, and then remove it.
# Operands
<slot> - The slot of the desired object.
# SETOBJPARAM
SETOBJPARAM <slot> <parameter> <value> - Set a sub-object's parameters.
# Operands
<slot> - The slot of the desired object.
<parameter> - The parameter to change.
<value> - The desired value of the parameter.
# EVENT
EVENT <type> <unknown> <event> - Trigger an in-game event.
# Operands
<type> - The type of the event.
<unknown> - Unknown
<event> - The event?
# EVENT_EXT
EVENT_EXT <unknown1> <unknown2> <unknown3> <unknown4> - Unknown
# Operands
Unknown
# FLUSHANIM
FLUSHANIM - Stop all active animations
# Operands
None
# TRIGANIM
TRIGANIM <unknown1> <unknown2> <unknown3> - Unknown
# Operands
Unknown
# WAITANIM
WAITANIM <type> <unknown> - Start playing an animation, and wait for it to end before continuing.
# Operands
<type> - The type of animation to play
<unknown> - Unknown
# LOOPANIM
LOOPANIM <type> <unknown> - Start playing an animation on loop
# Operands
<type> - The type of animation to play
<unknown> - Unknown
# TRIGWAITANIM
TRIGWAITANIM <unknown1> <unknown2> <unknown3> - Unknown
# Operands
Unknown
# GETANIM
GETANIM <unknown> - Unknown
# Operands
Unknown
# TRIGANIMSPEED
TRIGANIMSPEED <unknown1> <unknown2> <unknonw3> <unknown4> - Unknown
# Operands
Unknown
# FLUSHANIM_CH
FLUSHANIM_CH <unknown> - Unknown
# Operands
Unknown
# TRIGANIM_CH
TRIGANIM_CH <unknown1> <unknown2> <unknown3> <unknown4> - Unknown
# Operands
Unknown
# WAITANIM_CH
WAITANIM_CH <unknown1> <unknown2> <unknown3> - Unknown
# Operands
Unknown
# LOOPANIM_CH
LOOPANIM_CH <unknown1> <unknown2> <unknown3> - Unknown
# Operands
Unknown
# TRIGWAITANIM_CH
TRIGWAITANIM_CH <unknown1> <unknown2> <unknown3> <unknown4> - Unknown
# Operands
Unknown
# GETANIM_CH
GETANIM_CH <unknown1> <unknown2> - Unknown
# Operands
Unknown
# RAND
RAND <dest> <max value> - Generate a random number.
# Operands
<dest> - The destination for the instruction's result.
<max value> - The highest value to generate.
# JSR
JSR <subroutine> - Jump to a subroutine.
# Operands
<subroutine> - The destination subroutine to jump to.
# RETURN
RETURN - Return to the previous subroutine (after the last JSR).
# Operands
None
# BRANCH
BRANCH <location> - Branch to another location.
# Operands
<location> - The branch to execute.
# BRANCH_Z
BRANCH_Z <location> - Branch to another location if the "zero" flag has been set.
# Operands
<location> - The branch to execute.
# BRANCH_NZ
BRANCH_NZ <location> - Branch to another location if the "not zero" flag has been set.
# Operands
<location> - The branch to execute.
# BRANCH_NV
BRANCH_NV <location> - Branch to another location if the "negative value" flag has been set.
# Operands
<location> - The branch to execute.
# BRANCH_PV
BRANCH_PV <location> - Branch to another location if the "positive value" flag has been set.
# Operands
<location> - The branch to execute.
# DBGMSG
DBGMSG <unknown> - Unknown
# Operands
Unknown
# NAME
NAME <value> - Set the current script's name (likely used for debugging purposes).
# Operands
<value> - The new name for the script.
# TEST
TEST <value> - Set flags depending on the value given.
This instruction will modify all flags, which can then be used to execute different branches depending on <value>.
# Operands
<value> - The value to test.
# CMP
CMP <value / variable> <value / variable> - Compare two values (using a bitwise AND), and set any flags according to the result.
Upon performing this calculation, the relevant flags will be set based on the calculation's result.
# Operands
<value / variable> - A value or variable to compare.
# PUSH
PUSH <value> - Push a value to the stack.
# Operands
<value> - The value to push onto the stack.
# POP
POP - Pop a value from the stack.
# Operands
None
# HUSH
HUSH <unknown> - Unknown
# Operands
<unknown> - Unknown
# HOP
HOP <unknown> - Unknown
# Operands
<unknown> - Unknown
# WAIT
WAIT <time> - Wait for a specified period of time.
# Operands
<time> - The length of time to wait for (cycles / slices / milliseconds?)
# WAITABS
WAITABS <unknown> - Unknown
# Operands
Unknown
# WAIT4ANIM
WAIT4ANIM - Wait for all of the currently playing animations to finish.
# Operands
None
# ADD
ADD <source> <value> - Add a value to the value of a variable.
Upon performing this calculation, the relevant flags will be set based on the calculation's result.
# Operands
<source> - The source containing the value to add, and the destination for the result.
<value> - The value to add.
# MULT
MULT <unknown1> <unknown2> <unknown3> - Multiply values (not used in any existing rides)
Upon performing this calculation, the relevant flags will be set based on the calculation's result.
# Operands
Unknown
# DIV
DIV <value> <value> <dest> - Divide one value by another.
DIV <source> <value> <dest> - Divide a variable by a value.
DIV <value> <source> <dest> - Divide a value by a variable's value.
DIV <source> <source> <dest> - Divide one variable by another.
Upon performing this calculation, the relevant flags will be set based on the calculation's result.
# Operands
<dest> - The destination for the instruction's result.
<value> - The value to divide.
<source> - The source containing the value to divide.
# MOD
MOD <value> <value> <dest> - Get the remainder of a division of one value from another.
MOD <source> <value> <dest> - Get the remainder of a division of a variable by a value.
MOD <value> <source> <dest> - Get the remainder of a division of a value by a variable's value.
MOD <source> <source> <dest> - Get the remainder of a division of one variable by another.
Upon performing this calculation, the relevant flags will be set based on the calculation's result.
# Operands
<dest> - The destination for the instruction's result.
<value> - The value to perform modulo on.
<source> - The source containing the value to perform modulo on.
# TURBO
TURBO <value> - Unknown
# Operands
<value> - Unknown [0..1]
# END
END - Unknown
# Operands
None
# TOUR
TOUR <command> <params> - Call a tour ride command (with parameter if applicable)
# Operands
<command> - The command to use
<params> - The parameter(s) to give to the command
# Commands
1: Set style of ride4: Let off visitor3: Let on visitor5: Number of cars6: Unused ("Unknown tour ride command")7: Unused ("Unknown tour ride command")8: Set time to fly for (in milliseconds)9: Set ride wear status1: Ok2: Worn3: Breaking down4: Condemned
10: Check if there is a car in the station (sets flags)11: Activate launch / start flight12: Set whether ride uses runway type of approach (0/1)14: Set whether ride is open (0/1)15: Check if there is a broken car in the station (sets flags)16: Set whether the ride is running (0/1)17: Set size of car (1024 == 1)
# BUMP
BUMP <command> <params> - Set bumper ride properties, and set flags where appropriate.
# Operands
<command> - The ID of the property being set
<params> - The value to assign to the property
# Commands
1(BUMP_PEEPON): Add visitor to ride2(BUMP_PEEPOFF): Get visitor from ride3(BUMP_STARTRACE): Start the race4(BUMP_LAUNCHCAR): Launch car5(BUMP_ISTRACKVALID): Get whether the track is valid (sets flags)6(BUMP_CLOSERIDE): Close the ride7(BUMP_OPENRIDE): Open the ride8(BUMP_SETBROKEN): Set whether the ride is broken (0/1)9(Unnamed?): Set whether the ride is worn or not10(BUMP_HALTRIDE): Eject all visitors from the ride11(BUMP_CARSONRIDE): Get whether there are cars on the ride (0/1)12: Unknown13: Unknown14(BUMP_SETLAPS): Set the number of laps15: Unused ("Unknown bumper ride command")16: Unknown17(BUMP_WATERCLOSED): Set whether water is flowing (0 - flowing / 1 - not flowing)
# COAST
COAST <id> <value> - Set coaster ride properties, and set flags where appropriate.
# Operands
<id> - The ID of the property being set
<value> - The value to assign to the property
# IDs
COAST_ADDPEEP- Let on visitorCOAST_GETQUEUE- Gets the number of people in the ride's queueCOAST_GETPEEP- Gets the number of people on the rideCOAST_SETBROKE- Set's the coaster's broken stateCOAST_SETCLOSED- Sets the coaster's open/closed stateCOAST_SETCAPACITY- Sets the coaster's capacityCOAST_SETWORN- Sets the coaster's wear ratingCOAST_INITIALISE- Initialises the coaster
# ADDHEAD
ADDHEAD <visitor ID> - Add a visitor (head only) to the ride.
# Operands
<visitor ID> - The ID of the visitor to add.
# DELHEAD
DELHEAD <visitor ID> - Remove a visitor from the ride.
# Operands
<visitor ID> - The ID of the visitor to remove.
# LIMBO
LIMBO <visitor ID> <unknown> - Send a visitor into limbo.
# Operands
<visitor ID> - The ID of the visitor to send into limbo.
<unknown> - Unknown (possibly related to LIMBOSPACE, but may also be duration)
# UNLIMBO
UNLIMBO <visitor ID> - Remove a visitor from limbo.
# Operands
<visitor ID> - The ID of the visitor to remove from limbo.
# FORCEUNLIMBO
FORCEUNLIMBO <visitor ID> - Forcefully remove a visitor from limbo.
# Operands
<visitor ID> - The ID of the visitor to remove from limbo.
# INLIMBO
INLIMBO <unknown> - Unknown
# Operands
<unknown> - Unknown.
# LIMBOSPACE
LIMBOSPACE <unknown> - Unknown
# Operands
<unknown> - Unknown.
# SPAWNCHILD
SPAWNCHILD <file name> - Add a child script to the current script (max. 1 child)
# Operands
<file name> - The path to the desired script.
# SPAWNSOUND
SPAWNSOUND <file name> - Add a child script to the current script (max. 1 child) - likely somewhat different from SPAWNCHILD, but unknown.
# Operands
<file name> - The path to the desired script.
# REMOVECHILD
REMOVECHILD - Remove an existing child script.
# Operands
None
# SETVARINCHILD
SETVARINCHILD <variable ID> <value> - Set the value of a variable in the current script's child.
# Operands
<variable ID> - The ID of the desired variable.
<value> - The desired value to set.
# GETVARINCHILD
GETVARINCHILD <dest> <variable ID> - Get the value of a variable in the current script's child.
# Operands
<variable ID> - The ID of the desired variable.
<dest> - The destination for the value of the desired variable.
# SETVARINPARENT
SETVARINPARENT <variable ID> <value> - Set the value of a variable in the current script's parent.
# Operands
<variable ID> - The ID of the desired variable.
<value> - The desired value to set.
# GETVARINPARENT
GETVARINPARENT <dest> <variable ID> - Get the value of a variable in the current script's parent.
# Operands
<variable ID> - The ID of the desired variable.
<dest> - The destination for the value of the desired variable.
# BOUNCESETNODE
BOUNCESETNODE <node> - Unknown
# Operands
Unknown
# BOUNCESETBASE
BOUNCESETBASE <base> - Unknown
# Operands
Unknown
# BOUNCE
BOUNCE <visitor ID> <unknown> - Unknown
# Operands
Unknown
# UNBOUNCE
UNBOUNCE <visitor ID> - Unknown
# Operands
Unknown
# FORCEUNBOUNCE
FORCEUNBOUNCE <visitor ID> - Unknown
# Operands
Unknown
# BOUNCING
BOUNCING <visitor ID> - Unknown
# Operands
Unknown
# WALKON
WALKON <visitor ID> <unknown1> <unknown2> <unknown3> <unknown4> <action> <unknown5> - Unknown
# Operands
Unknown
# WALKOFF
WALKOFF <visitor ID> - Unknown
# Operands
Unknown
# WALKGET
WALKGET <dest> - Unknown
# Operands
Unknown
# WALKST_FLOAT
WALKST_FLOAT <unknown1> <unknown2> <unknown3> - Unknown
# Operands
Unknown
# WALKFLOATSTAT
WALKFLOATSTAT <unknown> - Unknown
# Operands
Unknown
# WALKFLOATSTOP
WALKFLOATSTOP
# Operands
Unknown
# ENABLELIGHT
ENABLELIGHT <unknown>
# Operands
Unknown
# DISABLELIGHT
DISABLELIGHT <unknown>
# Operands
Unknown
# SETLIGHT
SETLIGHT <unknown>
# Operands
Unknown
# COLOURLIGHT
COLOURLIGHT <unknown1> <unknown2> <unknown3> <unknown4>
# Operands
Unknown
# STARTSCREAM
STARTSCREAM <visitor ID> <unknown> - Unknown, likely causes a visitor to scream.
# Operands
Unknown
# STOPSCREAM
STOPSCREAM
# Operands
None
# SINGLESREAM
SINGLESCREAM <visitor ID> <unknown>
# Operands
# SCREAMLEVEL
SCREAMLEVEL <level>
# Operands
<level> - The desired ride scream level (from 0 to 100).
# FINDSCRIPTRAND
FINDSCRIPTRAND <ride / object name> <dest>
# Operands
# GETREMOTEVAR
GETREMOTEVAR <unknown1> <unknown2> <unknown3>
# Operands
Unknown
# SETREMOTEVAR
SETREMOTEVAR <script ID> <variable ID> <value> - Set the value of another script's variable.
# Operands
<script ID> - The ID of the script containing the desired variable.
<variable ID> - The ID of the desired variable.
<value> - The desired value of the variable.
# REPAIREFFECT
REPAIREFFECT <value> - Show or hide repair effect.
# Operands
<value> - 0 or 1: 0 for hide, 1 for show.
# GETCUSTPTCLCODE
GETCUSTPTCLCODE <unknown1> <unknown2> - Unknown
# Operands
Unknown
# SETTIMER
SETTIMER <time> - Unknown
# Operands
Unknown
# GETTIMER
GETTIMER <unknown> - Unknown
# Operands
Unknown
# YEAR
YEAR <dest> - Get the current in-game year, and put it in the destination variable.
# Operands
<dest> - The destination variable for the instruction's result.
# MONTH
MONTH <dest> - Get the current in-game month, and put it in the destination variable.
# Operands
<dest> - The destination variable for the instruction's result.
# DAY
DAY <dest> - Get the current in-game day, and put it in the destination variable.
# Operands
<dest> - The destination variable for the instruction's result.
# HOUR
HOUR <dest> - Get the current in-game hour, and put it in the destination variable.
# Operands
<dest> - The destination variable for the instruction's result.
# MIN
MIN <dest> - Get the current in-game minute, and put it in the destination variable.
# Operands
<dest> - The destination variable for the instruction's result.
# SEC
SEC <dest> - Get the current in-game second, and put it in the destination variable.
# Operands
<dest> - The destination variable for the instruction's result.
# SETREVERB
SETREVERB <level> - Set the reverb level used for any sounds that output from this ride.
# Operands
<level> - The desired reverb level, from 0 (no reverb) to 10 (max reverb).
# DIPMUSIC
DIPMUSIC <value> - Mute or unmute music.
# Operands
<value> - 0 or 1: 0 for unmute, 1 for mute
# SPARK
SPARK <unknown1> <unknown2> <unknown3> <unknown4>
# Operands
Unknown